Remove Vital Component

Remove Vital Component is a skill that can be used by anyone that is taught the skill. This skill implies high knowledge of inner workings of clockwork and the pieces required that make them move.

= Skill Name = Remove Vital Component

= Skill Target = One Clockwork Creature or Object

= Range = Touch

= Casting Time = 1 action

= Recast Time = 1/encounter

= Description = Having the knowledge of clockwork you know where vital components are and can slyly pull them out of devices while they are still running. You hope the device is not strong enough to push you away or have enough agility to get out of the way.

If target is creature
Make a Clockwork (DEX) check against the target’s STR Save or DEX Save. (target's choice)

If target is object
Make a Clockwork (DEX) check or what you roll against is determined by if the object is being protected, watched, or not.
 * If the object is being protected/watched: against the protector’s STR Save or DEX Save (chosen by protector of target)
 * If the object is not being protected/watched: against a DC decided by the DM

= Effects =

Failure
No damage happens to the device. You gain no Clockwork Components. However, the target does gain the effect Vital Component Immunity

Success
One vital component is lost from the device. You gain 1d4 Clockwork Components and the target does gain the effect Vital Component Immunity.