Warashi

Geography

Warashi is the desert surrounded by the Amin and Aminah mountain chains. Cool air streaming down from the Atia pass mixes with a mysterious heat source in the center of Warashi to form a constant huge sandstorm that engulfs almost the entire area. Warashins call the storm the Great Eniffach after a popular wind instrument in the capital that shares the name. Almost all the population of Warashi is contained in Still Sands, the capital of the area and the eye of the storm.

Creation Myth

Legend has it that long ago there were two magic elemental creatures called dao competing for the greatest wealth in the lands. The first dao, Amin, decided to erect a great mountain chain in search of the valuable gems beneath the earth. The second, Aminah, rose an elegant and beautiful mountain range to do the same. When the two dao met they were so attracted to each other that they abandoned their competition and had a human son atop the greatest mountain of either chain. The boy’s name was Hamza, born of magic and a temporary cessation of greed, he founded Still sands, also known as the jewel of the sun or the eye, the capital and only large city in all of Warashi.

Government

Warashi is currently ruled by High Emporer Malcerio III in Still Sands and his high council- Evadus, Bluhubin, Exuharis, Amazz, Quekaqrax, Ytrix, Knegathar, Virhan.

Evadus is the High Wizard of Abjuration and protector of High Emporer Malcerio III. He carries a shielded staff and leads the group of city enforcers called the Sheilds. The shields are known for using spells like counterspell, antimagic field, and banishment.

Bluhubin is the High Wizard of Conjuration and master of transportation. A conjured sandstorm constantly swirls around his staff and he leads the transporation engineers called the discers. Discers are known for spells like Bluhubin's floating disc, mage hand, and gate.

Exuharis is the High Wizard of Divination and the master of secrets. A moving eye tops his staff and he leads the group of spies called the lookers. Lookers use spells like comprehend languages, arcane eye, and foresight.

Ajare is the High Wizard of Enchantment and lead foreign affairs officer for the city. He carries a staff with the object of each beholder's desire on top and he leads the cities diplomats called charmers. Charmers are known to use spells like charm person, zone of truth, and powerword kill.

Quekaqrax is the High Wizard of Evocation and is in charge of "cleaning services". His staff is always engulfed in flames and he leads the sanitation workers simply called evokers. Evokers naturally use the spells firebolt, shatter, and meteor swarm. Quekaqrax is feared by the general public and known for once destroying an entire city section with meteor swarm.

Ytrix might be the High Wizard of Illusion and might be in charge of assassins. Ytrix and his staff has never been seen, only known as the leader of the Cult of Ghosts. Ghosts have been rumored to use invisability, phantasmal killer, and weird.

Knegathar is the unofficial High Wizard of Necromancy and lead historian and educator of still sands. His staff is carved from a large bone with a human skull on top and he leads the teachers. Teachers know a little about all schools of magic, but they are all very skilled with animate dead, finger of death, and astral projection.

Virhan is High Wizard of Transmutation and controls trade. His staff boasts a very expensive diamond apple with a bite out of it and he directs traders called gems. Gems are known for the spells create water, polymorph, and time stop.