Shiva's Blade

Many myths surround the haunted blade suggesting that High Priestess Shiva Alexandros trapped her own soul in this dagger. Tales of nightmares coming from its edges are known throughout the land of Almurin.

Stats: Int = 15 (+2) Wis = 13 (+1) Cha = 18 (+4) | Alignment = Chaotic Neutral

Dagger +2 Attack Damage = 2d4

Can communicate by influencing emotions of wielder. Can transmit thoughts from previous owners at touch of blood. Can whisper to wielder when their eyes are closed.

Senses: Hearing and normal vision out to 60 ft.

Purpose: Unknown as of yet.

Indestructible - Myths surround the mystery of destroying Shiva's Blade.One is that it was used to kill the angel, Sarandiel, and his final act was to curse the item so that if it was ever to be submerged in angelic blood again, it would be purged, and if it was ever to be submerged in demonic blood the blade would explode.

Drow make - Item is almost wieghtless (.5lbs.) but far sharper than the average dagger (+1d4). If the item is pulled out in sunlight, screaming and wailing resounds in the wielder's head.

Attuning to Shiva's blade. Blade must be plunged in deep enough to render target unconscious. Target will remain unconscious for 1d10x10 hours or until a Greater Restoration Spell or more powerful magic is used. If the target is awoken by some means and the blade was submerged at least 4 hours, Shiva has selected her new champion. If Shiva deems the champion unfit during their slumber together, they have to make a constitution save of DC 15. Upon failure they die immediately.

After the blade picks a wielder, it will follow influence that creature to keep the blade around. It imposes extreme negative emotion if the wielder gets more than 30 ft. from it causing disadvantage on attacks rolls, skill checks, and saving throws. If the wielder is more than 120 ft. from it, it will try to strongly influence any creature to plunge it into the wielder's back as soon as possible.

Effects: Influences wielders to see themselves as lesser to females. Influences wielders to take revenge at any sign of violence against women.

The wielder is immune to disease and poison.

The wielder is proficient in Intimidation against non-female targets.

Wielder's are said to become extremely paranoid (Disadvantage on Wisdom and Intelligence Checks)

If not fed humanoid blood within a 24 hour period, the blade imposes horrible nightmares. Wielders will gain a level of exhaustion every time they attempt to sleep. If the humanoid blood fed to Shiva's blade is from a drow male, the blade is satiated for 48 hours.

Wielder can cut into themselves and beg Lolth's forgiveness. After being fed blood of the wielder, the dagger sometimes changes the blood a specific color effectively applying poison on the next attack.

1d4

1 Red - Blood - Blade becomes slippery with blood - Attack at disadvantage.

2 Green- Drow Poison - Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way.

3 Black - Malice - Poisoned for 1 hour. The poisoned creature is blinded.

4 Purple - Serpent Venom -  3d6 poison damage on a failed save, or half as much damage on a successful one