Halberd of the Sea

 Found roasting some poor Kuo-Toa in the ruins of the Fire Opal Sancutary

Halberd+1 Properties: Heavy, Reach, Two-Handed

Damage: 1d10+1

Abilities:


 * Can cast destroy water to fill the Sapphire with 20 Gallons of Water. Can then dump this water on creatures requiring all creatures caught unaware to make a strength saving throw against a DC of 10+Strength Modifier+Proficiency or be knocked prone.
 * Can expend 10 Gallons of water to cast a cold based Chromatic Orb that does 4d8 damage on a sucessful ranged attack. The wielder may add Strength Modifier + Proficiency to the attack.