Teach Clockwork

Teach Clockwork is a skill that a Clockwork Master can use to teach other creatures about clockwork and how they work.

= Skill Name = Teach Clockwork

= Skill Target = One willing creature with 6 or more Intelligence.

= Range = Normal Speaking (not shouting) range. If it is loud in the area, you must be closer.

= Casting Time = 2 hours.

= Recast Time = At-will. However, the same character attempts to teach two or more times in a day, make a CON-Save for each attempt after the first. If CON-Save is failed, suffer a level of exhaustion.

= Description = Having renowned knowledge of clockwork you can teach others your skills. You must roll 1d20 plus your INT Modifier. The student must roll 2d10 minus their INT Modifier.

= Effects =

Teacher Wins the Roll
The Student may increase one step up in the Clockwork Feats. Someone who knows nothing about clockwork can become an Apprentice. An Apprentice can become a Journeyman or a Journeyman can become a Master.

Student wins the roll
Nothing Happens